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Patch warcraft 3 frozen throne

Currently it seems that you're required a valid key from Reign of Chaos and The Frozen Throne to play the PTR. Warcraft III: The Frozen Throne is an expansion pack for Warcraft III that brings a bunch of new features to it. A patch isn't anything particularly special, being a simple incremental patch with a few. To Download the patch, Run WC3 The Frozen Throne as administrator 2.

Slow duration vs heroes reduced to 10 seconds from 20 seconds. Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels. Undead - Curse now causes a 33% chance to miss, up from 25%. Curse now lasts 2 minutes, up from 1 minute. Curse cost reduced to 40 mana from 50. Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. Carrion Swarm max damage increased to 375/700/1000 from 300/550/800.

Carrion Swarm no longer hits wards. Boneyard cost reduced to 250/100 from 350/125. Acolytes now have 220 health, up from 180. Necropolis cost reduced to 300 gold, down from 350 gold. Black Citadel now has 2000 hitpoints, down from 2300. Halls of the Dead now has 1750 hitpoints, down from 2000. Orcs - Bloodlust cost reduced from 50 mana to 40 mana.

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Raiders now have light armor instead of heavy armor. Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. Bladestorm cooldown reduced to 3 minutes, down from 4 minutes. Night Elves - Cyclone duration on units increased to 15 from 10.

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Faerie Fire cost reduced to 35 from 75. Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively.

Warcraft 3: The Frozen Throne

Dryad hitpoints increased to 435 from 380. Other - All basic siege units (Mortar Teams, Catapults, etc. Have had their night sight increased to 1100 from 1000. Creeps - Creep-cast Polymorph duration reduced to 25. Creep autocast Heal heals 12 hp a cast not 15. Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. Centaur Impaler hitpoints reduced to 350 from 450. Items - Anhk of Reincarnation is now a level 7 item.

Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero's health and mana. Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150 NOTES: Replays are incompatible between major game revisions (1. Replays cannot be viewed with the 1.

FIXES - Fixed a problem with viewing certain replays. C -------------------------------------------------------------------------- FIXES - Dates now use the system date format. Fixed some issues related to IME text input. Fixed some minor text wrapping issues that were occurring with Asian languages. Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack.

FIXES - Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. Fixed an issue that caused the experience point bars in Battle.

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Net profiles to improperly reflect recently gained or lost points. Fixed a graphic issue related to the ladder profile and the scroll bar. BALANCE CHANGES Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. Divine Shield cooldown changed to 35/50/65 from 60/60/60. Avatar cooldown increased to 180 from 120.

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Resurrection mana cost reduced to 200 from 250. Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast. Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. Anti-magic Shell mana cost reduced to 50 from 75. Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. Web duration decreased on Hero units to 7 from 20. Animate Dead mana cost reduced to 250 from 300.

Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber.

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Possession now takes 1 second to cast, up from 0. Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. Critical Strike no longer receives damage from Thorns Aura.

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However, the Blademaster's base attack associated with a Critical Strike still interacts with Thorns appropriately. Night Elves - Thorns no longer interacts with Critical Strike. Mana Burn mana cost reduced to 50 from 75.

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Mana Burn drain amount reduced to 50/100/150 from 100/200/300. Mana Burn cooldown reduced to 7 from 9. Huntress damage reduced to 1d3+14 from 1d3+15. Metamorphosis cooldown increased to 180 from 120. From 30/6 (normal unit/Hero units). Starfall cooldown increased to 180 from 120. Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. Ballista Impaling Bolt no longer functions with "Attack Ground.

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" - Ancient Protector cost reduced to 160/80 from 240/100. Ancient Protector hit points increased to 600 from 550. Ancient Protector armor decreased to 1 from 2.

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Ancient Protector minimum range reduced to 0 from 200. Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. Ancient Protector damage type changed to pierce from siege. Ancient Protector splash damage reduced. Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12. MAP CHANGES - Many minor changes were made to many maps due to the balance changes made in patch 1. Some examples include: (4) Lost Temple - Added more shallow water to the islands.

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Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. Moonglade - Reduced all creep camps approximately 2 levels. The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. Ice Crown - Fixed the creep levels so that all camps are equal. NOTES: Replays are incompatible between major game revisions.

Replays cannot be viewed with the 1. Custom save games will not load from versions 1. NEW FEATURES - Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. Allied AI will teleport to human allies' towns when the towns are under attack. Allied AI will ping the minimap to indicate where they are going to attack next. Messages can now be sent when the "Waiting for Players" dialog is up.

Added PowerPC optimizations and MacOS X 10. Specific acceleration to the graphics engine. FIXES - Fixed an issue with building reimbursement that could credit a player twice for canceling a building. Fixed a crash that could occur when the system date was set to > 2038.

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Fixed map loading crash that could result from custom units that sell too many items. Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. Fixed a crash that could occur when loading a corrupted save file.

Патчи игры Warcraft 3: The Frozen Throne

Fixed a crash that could occur on custom maps during some unit creation events. Fixed an issue causing localized versions of maps to be passed unnecessar- ily. Fixed Mass Teleport crash that could result from a target unit's dying before spell completes. Fixed save/load map interaction that could result in an unresponsive game. Fixed an issue related to unit selection and upgrading Human towers. Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. Fixed some AI mining issues that could occur when their original town hall was destroyed.

Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. Fixed an issue that allowed players to save after choosing "Continue" in a single-player mission.

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